Re: Cubic Bezier Splines
Keith Packard <[email protected]> Mon, 12 Aug 2002 08:37:31 -0700
| Newsgroups | gmane.comp.xfree86.render |
|---|---|
| Message-ID | <E17eHGB-0001Zb-00@localhost> |
Around 7 o'clock on Aug 12, [email protected] wrote: > But... I was noticing some lumpyness in satuatation. Trying > xgamma -gamma 2.2 (for my monitor) only made things worse... > > Are pixels getting painted more than once in the current implementation? The sample shown represents the edges of the spline as a series of line segments, each one drawn separately. So, the result is that many of the pixels are drawn many time. We'll convert the spline edges into a polygon and fill that. Also, the tolerance when drawing that spline was rather coarse (1 pixel) which can generate visible blockiness along the edges; this wouldn't affect the thickness of the lines. Keith Packard XFree86 Core Team HP Cambridge Research Lab