RE: The Resistance as a Resource Game

"James Bach" <[email protected]> Sat, 9 Apr 2005 03:26:36 -0400
Newsgroups gmane.culture.business.resistance-as-a-resource
Message-ID <000001c53cd5$76f9f340$6600a8c0@royaloak>
Interesting idea. I have some questions.

What is the object of the game?

Is it part of the game to discuss the rules of the game and suggest changes
to them? In other words, is this thread part of the game, or just talking
about the game? Is resisting changes to the rules of the game part of
playing it well?

Is there a "retort" move, where you can respond to responses? Perhaps
retorting is a kind of resistance move?

Where does "resource" come in? Is that what you mean by "reason"? 

What does "effective" mean, when you talk about responding effectively? Is
an effective response one that makes resistance into a resource?

Aren't there a lot of generic reasons and responses that will get re-used
repeatedly? Is there any reason to limit the use of such responses?

Here's an example:

- CHANGE: I want more contracts.
- RESISTANCE: I want to do nothing different to get them.
- REASON: If I change something, things might get worse, and I can't afford
that.
- RESPONSE: Perhaps change one little thing at a time.

This is a bit simplified, but I'm kind of wondering what forces would
operate to make it any more insightful or useful? Is there a system of
scoring or critique?

There is a similar game I and Michael Bolton invented. We call it "Don't
Instead Because". In that game, someone starts by saying "you should do X."
Players proceed by saying "Don't do X, instead you should do Y, because Z."
The next player says "Don't do Y, instead do A, because B." And so on.
Looping is not allowed (you must think of original alternative strategies
intead of arguing for a previous one; hence there is no tis and tisn't), and
the object is to think on your feet well enough so that reasons are
plausible and there is a minimum of pausing. An interesting variant is to
play the game with a fixed list of strategies. If the list has an odd number
of elements, then going through it twice guarantees that two players will
argue for and against each strategy. The effect of that game is to give
players a workout in context-driven reasoning.

-- James

> -----Original Message-----
> From: Dale Emery [mailto:[email protected]] 
> Sent: Saturday, April 09, 2005 2:04 AM
> To: Resistance as a Resource
> Subject: [resistance] The Resistance as a Resource Game
> 
> 
> 
> Hi all,
> 
> I've invented The Resistance as a Resource Game: 
> http://www.dhemery.com/cwd/2005/04/raar.html
> 
> Objective:  To create, learn, remember, and express ideas about 
> how to respond to resistance.
> 
> Where to Play:  The game can be played anywhere that ideas can be 
> posted, such as mailing lists, electronic forums, and conference 
> rooms with walls, white boards, or flip charts.
> 
> Players:  Any number of players can play.
> 
> Turns:  It is always your turn.
> 
> Moves:  There are four kinds of moves:
> 
>     1. Change.  Post an example of change that you are promoting.
> 
>     2. "Resistance." Choose one of the posted examples of change,
>        and post an example of a statement that expresses
>        "resistance" to that change.
> 
>     3. Reason. Choose one of the posted examples of "resistance,"
>        and post an example of a reason that an intelligent,
>        competent, sincere person of good will might say such a
>        thing.
> 
>     4. Response.  Choose one of the posted reasons, and post an
>        idea about how to respond effectively to someone who has
>        that reason for making that statement.
> 
> We can use this thread to talk about the game.  I'll create a 
> separate thread to play the game.
> 
> Dale
> 
> -- 
> Dale Emery, Consultant
> Inspiring Leadership for Software People
> Web:    http://www.dhemery.com
> Weblog: http://www.dhemery.com/cwd
> 
> To speak ill of others is a dishonest way of praising ourselves. 
> --Will Durant
> 
> 
> 
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