NewsScan Daily, 24 February 2004 ("Above The Fold")
"NewsScan" <[email protected]> Tue, 24 Feb 2004 08:21:22 -0700
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NewsScan Daily, 24 February 2004 ("Above The Fold")
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"ABOVE THE FOLD"
IBM's Blue Gene Goes Dutch
Hollywood's 'Hollow Victory'
U.S. Military Creates Virtual Earth
Dual Handset Does Double Duty
Game Action at Your Fingertips
FEATURES
Flash Card
Honorary Subscriber: Edwin Booth
Safe & Sound in the Cyber Age: Doom and Gloom, Again?
IBM'S BLUE GENE GOES DUTCH
A Dutch organization called Astron is acquiring an IBM Blue Gene/L
supercomputer as part of a new radio telescope project dubbed Lofar, short
for Low Frequency Array. Astron's Blue Gene/L machine, based on the Linux
operating system and designed to perform at about 34 trillion calculations
per second, is expected to be completed in 2005; IBM's first Blue Gene/L
supercomputer is slated for use at the Lawrence Livermore National
Laboratory. Today's fastest machine, NEC's Earth Simulator, was built in
2002 and has a demonstrated speed of 35.6 trillion calculations per second.
(CNet News.com 23 Feb 2004)
http://news.com.com/2100-7337-5163647.html
HOLLYWOOD'S 'HOLLOW VICTORY'
321 Studios has been ordered to modify its popular DVD Copy Plus and
DVD X Copy software to remove a built-in tool for descrambling movies, but
321 founder and president Robert Moore says buyers can easily obtain a
separate descrambler on the Internet. "It's a hollow victory" for movie
studios, says Moore. Last Friday, a U.S. district judge ruled that 321's
DVD-copying products violate the 1998 Digital Millennium Copyright Act,
which prohibits the circumvention of anti-copying technology such as the
Content Scramble System used to protect DVDs. Moore said his company would
comply while it appeals the ruling, and also plans to strip out anti-piracy
features that the company had added "as a show of good faith," including an
embedded disclaimer on all copied DVDs that they are not originals and
technology that prevents further duplication. 321 has argued that its
products are designed simply to give consumers fair use of the movies
they've purchased, enabling them to protect those purchases by making a
backup copy in case the original is damaged. Jack Valenti, head of the
Motion Picture Association of America, told the Associated Press in
November that, "If you buy a DVD you have a copy. If you want a backup copy
you buy another one." (AP/Washington Post 23 Feb 2004)
http://www.washingtonpost.com/wp-dyn/articles/A89-2004Feb23.html
U.S. MILITARY CREATES VIRTUAL EARTH
The U.S. Army is creating a simulated, virtual Earth with the help of
gaming company There, which is currently working on a virtual world for
gamers. The Army's virtual planet will be drawn to scale from a real-world
terrain database. There senior VP Robert Gehorsam says the military model
will offer a "massively multi-user persistent environment" that will mimic
real world physics as closely as possible. The emphasis will be on human
interaction rather than testing out lots of advanced weaponry. Gehorsam
says military conflicts will be simulated, but the Army will also be
looking at ways to improved intelligence work as well as organizing and
managing patrols, and working with indigenous populations. The software
includes feedback tools that will enable trainers and students to assess
and review progress during and after a simulation. Future plans call for
mapping out the entire planet in realistic detail, but currently the only
area modeled in any detail is part of Kuwait City. (BBC News 23 Feb 2004)
http://news.bbc.co.uk/1/hi/technology/3507531.stm
DUAL HANDSET DOES DOUBLE DUTY
An inventor employed by Lucent Technologies has designed a phone
handset that can switch back and forth between conventional telephony and
VoIP (voice over Internet protocol) calling. The system can also choose
automatically to "route the call via the more advantageous communications
link," according to the patent filing by Charles Byers. (New York Times 23
Feb 2004)
http://partners.nytimes.com/2004/02/23/technology/23patent.html
GAME ACTION AT YOUR FINGERTIPS
Forget the old-fashioned joystick -- game developers are beginning to
offer alternative products that control the play by listening to your
voice, watching your movements and even monitoring your pulse. For example,
a new game called "Wild Divine" comes with three plastic biofeedback clips
called Magic Rings, designed to monitor a player's heart rate and
perspiration. Players attempt a series of virtual tasks, such as juggling
balls, by willing themselves to relax and thereby lower their heart rate.
If they get flustered and tense up, the balls drop. Mastering the game
involves learning how to control your breathing and remain calm in the face
of stress. "We're able to keep a really close eye on what's going on in
your body," says "Wild Divine" co-creator Kurt Smith. Meanwhile, in an
upcoming game called "Lifeline" by Konami of America, players shout
commands into a microphone to control their on-screen character. Creators
say the game is designed to respond to a lexicon of 5,000 words and about
100,000 phrases like "dodge and reload." And PowerGrid Fitness is launching
a $695 kiloWatt controller that resembles a fitness machine and works with
existing game consoles, including PlayStation 2, Xbox and Windows-based
PCs. The device is based on a haptic interface that responds to players'
touch. The harder a player pushes on the controller, the faster the race
car speeds around the track. "Video games are addictive," says PowerGrid
co-founder Greg Merril. "To be able to leverage that addiction in a healthy
way was a very compelling idea for us." (AP 23 Feb 2004)
http://apnews.excite.com/article/20040223/D80T5CPG0.html
*****
FLASH CARD
"Acting is the expression of a neurotic impulse. It's a bum's life.
The principal benefit acting has afforded me is the money to pay for my
psychoanalysis." (Marlon Brando)
HONORARY SUBSCRIBER: EDWIN BOOTH
Today's Honorary Subscriber is the famous Shakespearean actor and
theatrical manager Edwin Thomas Booth (1833-1893), considered the most
talented of the sons of the English actor Junius Brutus Booth (who also
fathered John Wilkes Booth, the ignominious assassin of President Lincoln).
Edwin Booth was considered unmatched as a tragic actor, universally
acclaimed for his riveting performances in the role of Hamlet.
He was born in Maryland, the second of the three Booth sons who
pursued stage careers following in the steps of their father. The senior
Booth had a successful career on the English stage, but in 1821 he
emigrated to the United States, where he toured in his roles as Shylock and
Richard III. Edwin first appeared on stage in 1849 at the Boston Museum
playing with his father in Richard III. Two years later, at age 18, he
gained instant recognition of his special acting talent when his father
refused to perform one night and Edwin replaced him as Richard III.
When his father died the following year, Edwin Booth took on many of
his father's favorite roles and played to approving audiences in Boston and
New York. In succeeding years he toured the U.S. West and traveled to
Australia, the Sandwich Islands (now Hawaii) and England.
In 1860 Booth married the actress Mary Devlin, by whom he had one
daughter. In those years he also began to have a drinking problem. Sadly,
in 1863 he was too drunk to come to his dying wife's bedside. Her death
shocked him into sobriety. Booth then became co-manager of New York's
Winter Garden Theatre. In what later became an eerie memory, he appeared
there in a performance of Julius Caesar, in which his brother John Wilkes
played the role the assassin Cassius.
His brother's assassination of the president so totally unnerved
Booth that he immediately quit the theatre and remained off the scene until
January 1866, when he reappeared at the Winter Garden as Hamlet. In 1869
Booth married a second time, but his union with the neurotic actress Mary
McVicker proved not to be happy. That same year, he opened his own theatre
in New York City, but despite well-staged productions Booth lacked the
necessary business acumen to make the Booth Theatre a financial success.
See
http://www.amazon.com/exec/obidos/tg/detail/-/1893598020/newsscancom/ref=nosim
for a play about Edwin Booth by Lance Tait -- or look for it in your
favorite library. [We donate all revenues from our book recommendations to
adult literacy programs.]
SAFE & SOUND IN THE CYBER AGE: DOOM AND GLOOM, AGAIN?
[By Stephen Cobb and Chey Cobb]
Did you see Super Bowl XXXVIII? Apparently, in addition to the
half-time show, there was a sporting event of some kind involving pigskin
and men in tights and helmets. Well, lost in the post-game uproar over
"wardrobe malfunction" was another unprecedented event on February 1, 2004,
a well-planned, worm-enabled distributed denial of service attack against
the Web site of SCO Group, a software company that recently annoyed a lot
of people with its legal actions against developers of the Linux operating
system.
The attack was launched by a nasty collection of code called MyDoom
that spread rapidly in January by e-mailing itself to any e-mail address it
could find in host computers. Any of the estimated one million infected
computers that were booted up after midnight on Super Bowl Sunday (as
determined by the computer's internal clock) immediately started requesting
the home page at sco.com, at a rate of more than 60 times per second.
Described as the largest DDoS assault ever by veteran antivirus researcher
Mikko H. Hyppönen of F-Secure, MyDoom was successful. The sco.com site was
taken out, quite literally as it turns out. The company, faced with a
constant flood of traffic, took the drastic step of removing sco.com from
the Internet's domain name system, making it impossible to reach (and it
remained that way for almost two weeks).
Now, we doubt that the SCO Group had any advertisements running on
CBS during Super Bowl Sunday. But imagine the economic impact of such an
attack against a company that had spent millions on Super Bowl ads,
especially if the ads did what so many ads today do: point viewers to the
company web site for more information.
Owing to the way it was designed, this particular attack was
anticipated. Virus researchers could see what was coming. Some feared that
the amount of traffic created on Super Bowl Sunday would impact whole
sections of the Internet. Indeed, on the Saturday before the game, NBC
Nightly News suggested that people might want to avoid using the Internet
on game day due to the generally dodgy state of play.
All of which suggests that we were right in January of last year when
we wrote, in NewsScan Daily, that the Internet "exists at the whim of those
who know how to destroy it." We also said that "Our society is a lot more
dependent on the Internet and 'immature' systems than anyone has so far
been prepared to admit." We feel so strongly about this that we reiterated
our warnings in a press release in January of this year, pointing out that
profits and productivity gains created by the use of e-mail and Web sites
may soon be lost unless there is rapid and widespread deployment of
improved technology to defeat these threats. We predicted that 2004 will be
the worst year ever for security incidents and privacy breaches, driven by
a rising tide of spam and malicious code.
As we see it, the people who release worms and launch Web site
attacks and attempt to steal money and identities via mass e-mail attacks
no longer need to succeed in their despicable endeavors for the net effect
to be a decline of the Internet. We think there is a limit to how many worm
outbreaks, phishing schemes, and fraudulent messages consumers and
companies will tolerate before they start to cut back on their use of the
Internet.
What we find frustrating is the willingness of major stakeholders,
such as the large software, hardware, and network service provider
companies, to sit around planning how to beat each other in the marketplace
even as the marketplace threatens to disappear from beneath their feet.
There has to be concerted, cooperative action now. The alternative is, at
best, a reduction in growth rates for activities like online banking and
shopping; at worst, wholesale consumer defection will occur, along with a
damaging loss of profits and productivity gains for companies, government,
and the economy as a whole. The writing is already on the wall. Consider
these data points:
52% of the 20,000 consumers participating in a recent survey said
that they shop online "less or not at all" because they are worried about
spam (per the Trans Atlantic Consumer Dialogue, a forum of 65 EU and US
consumer organizations).
60% of those surveyed by the Pew Internet and American Life Project
said that spam has reduced their e-mail use "in a significant way."
42% of the 500 American small businesses surveyed by Insight Express
said they would actually consider abandoning e-mail for business
correspondence if the spam situation worsens.
And some big companies are already moving away from e-mail. GM's CTO
for information systems and services recently stated: "We've seen a trend
back toward voice mail... [People] know that urgent e-mail messages can get
lost in all the spam."
In our next column we'll offer some suggestions for how to stop the
rot and turn this thing around.
[Chey Cobb, CISSP, is the author of "Cryptography for Dummies" (John
Wiley & Sons) and a former senior technical security advisor to the NRO.
She can be e-mailed as chey at aug dot com. Stephen Cobb, CISSP, is the
author of "Privacy for Business" (Dreva Hill). He can be e-mailed as scobb
at cobb dot com.]
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