more on IBM to give birth to 'Second Life' business group
David Farber <[email protected]> Sat, 16 Dec 2006 06:32:34 +0900
| Newsgroups | gmane.culture.people.interesting-people |
|---|---|
| Message-ID | <[email protected]> |
Begin forwarded message: From: Leon Kuunders <[email protected]> Date: December 15, 2006 8:04:00 PM JST To: [email protected] Subject: Re: [IP] IBM to give birth to 'Second Life' business group Reply-To: [email protected] Hi David, It seems to be that all these hight-tech companies that make a run into the Second-Life MP game are burning marketing budget for just a few users. Although the amount of users that have ever registered at SL is around 2 million, the number of active users seems to be quite small. During 'business hours' around 20000 concurrend user connections are active. I wonder how much is invested into the game and how that relates to income of the avatars. Cheers, --Leon. David Farber wrote: > > > Begin forwarded message: > > From: Dewayne Hendricks <[email protected]> > Date: December 13, 2006 9:01:27 AM JST > To: Dewayne-Net Technology List <[email protected]> > Subject: [Dewayne-Net] IBM to give birth to 'Second Life' business > group > Reply-To: [email protected] > > IBM to give birth to 'Second Life' business group > > By Stephen Shankland > <http://news.com.com/IBM+to+give+birth+to+Second+Life+business > +group/2100-1014_3-6143175.html> > > > Story last modified Tue Dec 12 15:39:57 PST 2006 > IBM will launch an official group in January to deal with Second Life > and other virtual realms from which the company hopes to profit. > Virtual reality and other visual interface work is the next project on > IBM's plate, Irving Wladawsky-Berger said in an interview at CNET's > Second Life offices. Wladawsky-Berger, vice president of technical > strategy and innovation at IBM, led the company's response to earlier > technologies that rewrote the rules of the computing industry, such as > e-commerce and Linux. > "I have been playing a strong role in helping us start our 3D Internet > and virtual-world efforts. We are launching a new EBO in this area in > January--that is, an emerging business opportunity--much like we did > with Linux and the grid," Wladawsky-Berger said Tuesday. IBM believes > the virtual realm has potential for training, conferences and > commerce, > he said. > Second Life, an online community run by a company called Linden > Labs, is > an electronic universe where people's virtual representations, called > avatars, can chat, fly, teleport, browse stores and purchase goods. > IBM > has one public island on Second Life, a site named after and mimicking > its Almaden Research Center near San Jose, Calif., but the company > plans > to open up 12 more by Monday. > > Second Life, not unlike blogging, has become a new trend among > technology companies hoping to show they're hip to the latest > trends and > that believe they might benefit from direct connections to potential > customers. In recent months, IBM rivals Dell and Sun Microsystems have > launched Second Life offices and held activities. > > [snip] > > > > > ------------------------------------- > You are subscribed as [email protected] > To manage your subscription, go to > http://v2.listbox.com/member/?listname=ip > > Archives at: http://www.interesting-people.org/archives/interesting- > people/ > > >