Hole in the wall... looking at other issues
Frederick Noronha <[email protected]> Sun, 27 Oct 2002 23:31:45 +0530 (IST)
| Newsgroups | gmane.culture.publications.bytesforall.readers |
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| Message-ID | <[email protected]> |
Dear Mr Jha, I have no reason to defend or supporting the Hole-In-The-Wall experiment... But one feels that some of the criticism from you could be misdirected. There may be many questions that one could ask about this particular project, supported by a commercial enterprise that is itself into IT training in a big way. But to base these on an inaccurate understanding might be unfair. Below (see at the very end) is a report I put together during the past monsoon season. For one, the age group of the students using the 'hole in the wall' is six to thirteen -- closer to your Nintendo navigators from the West (if at all they should matter to such debate). Secondly, a careful reading would suggest that Dr Sugata Mitra's arguments seems fairly interesting and well thought-out. He too is on this list I think (or is it the BytesForAll list?). Anyway, a copy of this is being sent to him so that he could give us additional insights or angles to the issue. The problem with this field, apart from the influx of big funding, seems to be that each one of us is convinced that *our* vision is the right way of doing things. Perhaps there's no right or wrong way... we just need to see which way works in the end. FN On Sun, 27 Oct 2002 [email protected] wrote: > Thanks Fred. I respect that. Its quite possible technology came in the way. > Its never perfect anyway. > > I appreciate it. I felt strongly about the way "Hole in the wall" is > projected primarily on two counts: (1) It presumes that 15 year children in > Indian slums may not be able to navigate a computer without training when 3 > year old in the US can navigate a Nintendo or Playstation and (2) The cost of > delivering such an experiment is way out of line. > > Outside of that I believe that these experiments may get the governments some > publicity but do not add much value. A PC in a school that works goes a long > way if managed as well as a kiosk like Hole in the wall. > > Thanks so much > > ___________________________________________ > satish jha > cmd, james martin & co pvt ltd; > president, digital parters institute; > n-103, panchsheel park, new delhi - 110 017 > v: 649 4384/ 9384; f: 649 4380 > v: 98111 97979 Village kids find computers a useful, educative toy By Frederick Noronha SINDHUDURG (Maharashtra): Vaishali Ghadi, Rasika Parab, Anikita Malgaonkar and four other girls aged under ten years key in their names in English and saved the computer file with an acronym made up of the initials of each. Nothing strange. Except that they're village schoolgirls from Malgaon, a tiny village from coastal rural Maharashtra, who should have been quite innocent about computing at their age and on the wrong side of the digital divide. They would have, had it not been for the counter-intuitive thinking of NIIT chief scientist Dr Sugata Mitra, the Delhi-based ex-IIT solid-state physicist who launched on a seemingly crazy experiment to see if poor and rural children could learn computers almost intuitively. Mitra (50) earned attention globally when he first placed a computer-in-a-kiosk alongside a Delhi slum, and just tracked how surprisingly much slum-children could learn by themselves. But he's not resting on laurels... and plans to move on. Calling his method 'minimally-invasive education' (a term 'borrowed' from the world of medicine, as he puts it), Mitra has now taken his experiment to coastal Maharashtra's Sindhudurg district. This is a rain-swept underpopulated green setting just north of Goa, from where people have for generations now been migrating out to India's nearby commercial capital of Mumbai, about 500 kms north. "We've got 42 computers in 13 physical locations so far. These include 31 in Delhi, ten in coastal Maharashtra and one in Uttar Pradesh. We now plan to have 66 more such computers in 22 more MIE (minimally-invasive education) kiosks by 2003-end," Mitra told IndiaComputes!. Students aged roughly six to 13 years are welcome at these kiosks. What's he getting at? Mitra believes that this seemingly-bizarre experiment can throw up a pedagogy which shows that children -- even the poorest, and those from disadvantaged backgrounds -- are capable of studying a range of subjects, not just computers, in a very fun-inspired and self-taught manner. Next, he wants to work out the design that computers require to withstand the high-humidity, dust and heat of tough rural settings. Finally, this would hopefully help to search out commercial models that would sustain such ventures. This could cut deeply into the current form of not just Indian education but even type of education sold to hundred of thousands of students by franchisees of the NIIT computer training firm where he is a senior vice-president and head of the Centre for Research in Cognitive Systems. Keeping afloat is no cakewalk, though, in this trying terrain. Abhishek Shirshat, director at the NIIT's Sawantwadi centre, fights with a computer's software to get it going at a village 40 kms away from Malgaon. Some schools reported they didn't have power since the previous day, while at another the phone was dead for days. "This machine was built to be put in air-conditioned offices. It will take at least two years before you could write a paper on what needs to be done to keep a PC running amidst heat, dust and humidity in this area," says Mitra. But, with a battery back-up, young boys kept playing a game called 'Escaping Monkey'. As the children fooled around with the computers, they were also learning. In some cases, the teachers are pleasantly surprised by this project, which has drawn funding support from financial institutions and others. Take the case of Shamsuddin Attar, the computer teacher at Shirgaon's high school. Says he: "When I started teaching (the syllabi) the children had already learnt part of it. So I didn't need to teach it again. I told them about the CPU (central processing unit), keyboard, mouse and they said they've already seen it. They were more enthusiastic to learn about the operating of the computer (and go ahead)". Arun Chavan (13), from the same school in whose courtyard sits a kiosk with a couple of computers, explains how you can play music with Real Player and Winamp. Other boys segregate around one computer -- the other is being repaired -- as they should instructions to each other over what to do next with the desktop that has become a plaything. "It seems to show more than what we intended to show," says Mitra, who did his MSc in solid-state physics in 1973 at IIT-Delhi and later his PhD. "That children can teach themselves how to use a computer without adult instruction. What we seem to be ending up showing is that children can teach themselves lots of things without adult instruction." Mitra's work has already drawn wows internationally. He says poor students -- from anywhere -- take about an hour to learn basic operations of the computer like getting things running. In one day's time they begin to locate games or painting-programmes. In doing so, they're also learning how to 'self organise' themselves, setting norms of group behaviour, setting their own goals, and segregating between girls and boys. (ENDS) ------------------------------------------------------------------------ PLEASE USE THIS AS A SEPARATE BOX ALONGWITH STORY... ------------------------------------------------------------------------ M i t r a s p e a k : Looking back, looking ahead... WHAT MAKES HIM PROUD: The realisation that it now seems to be much more than what we started out to show... WHAT THE INITIAL GOALS WERE: That children can teach themselves how to use a computer without intervention. What we seem to be ending up at is that children can teach themselves a lot of (other) things without adult intervention. ON WHAT THIS COULD MEAN FOR OUR EDUCATIONAL SETUP: In a worst case, it would mean substantial change in the way in which computer usage is taught to children. Very substantial changes. In a best case, it could help evolve an alternate model to primary education. What will perhaps actually evolve would be like the truth which lies somewhere in between. ON WHAT RESPONSE THIS PROJECT HAS EVOKED SINCE 1999: There has been a lot of excitement among education reformers, and from off-the-track quarters. There has also been a lot of interest (not so much excitement) from the field of mainstream education. Then, there has been plenty of unsolicited media interest. Lastly, there was a mixture of disbelief and helplessness from the educational administration. They came to see, but didn't know whether to believe it, and were undecided about what to do about it, because of the huge formal educational infrastructure that is already in place. One reaction too... including from NGOs, was disinterest even verging on disdain for the whole activity. ON THE RESPONSES FROM SLUMS AND FIELDS: In terms of the children, from what we've completed so far, it has been rather uniform (whether in slum areas in Delhi or in rural fishing-farming villages of Maharashtra and elsehwere). But that's the purpose of the whole exercise. To show that it is uniform (and that the kids can learn by themselves). ON THE STUDENTS' LEARNING CURVE: Roughly, it takes then one hour to learn basic operations -- in some cases, even as little as fifteen minutes. Then it takes then one day to find thhe things the like, like Paint or games. In one month's time, everyone knows all of that. Behavoural changes start showing up around that time. There's the business of self-organising (of how to share the PCs), or setting norms, and the separation of boys and girls as computer users.