[CAnet - news] Democratization of Hollywood- film making for the masses

"Bill St.Arnaud" <[email protected]> Thu, 17 Jan 2008 13:49:05 -0500
Newsgroups gmane.culture.publications.news
Message-ID <013b01c85939$a29cc490$0221bdcd@amarillo>
For more information on this item please visit my blog at 
http://green-broadband.blogspot.com/ or http://billstarnaud.blogspot.com
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 [Not only does Hollywood have to worry about the challenges of distributing
movies over the Internet, a new breed of Hollywood developers is using open
source tools to develop full length feature movies, with a cast of
thousands, for a fraction of the price of traditional processes.  The
posting from Slashdot showing how 4 young film makers recreated the battle
of Omaha beach is amazing. In a very short while I can see the Internet
being dominated by professional looking, block buster movies and TV shows
made by individuals or very small teams of amateurs. Some excerpts from
Slashdot. Thanks to Rollie Cole for the pointer on Animation for the
Masses--BSA]

Filming an Invasion without extras
http://slashdot.org/article.pl?sid=08/01/14/172228

"Kevin Kelly has an interesting blog post on how a World War II D-Day
invasion was staged in a few days with four guys and a video camera using
batches of smaller crowds replicated computationally to produce very
convincing non-repeating huge crowds. Filmmakers first used computer
generated crowds about ten years ago and the technique became well known in
the Lord of the Rings trilogy but now crowds can be generated from no crowds
at all - just a couple of people. 'What's new is that the new camera/apps
are steadily becoming like a word processor - both pros and amateurs use the
same one,' says Kelly. 'The same gear needed to make a good film is today
generally available to amateurs - which was not so even a decade ago. Film
making gear is approaching a convergence between professional and amateur,
so that what counts in artistry and inventiveness.'"  


Animation for the Masses

Adobe is developing software to let home users create movie-quality 3-D
graphics.
http://www.technologyreview.com/Infotech/19344/

Computer-generated effects are becoming increasingly more realistic on the
big screen, but these animations generally take hours to render. Now, Adobe
Systems, the company famous for tools like Photoshop and Acrobat Reader, is
developing software that could bring the power of a Hollywood animation
studio to the average computer and let users render high-quality graphics in
real time. Such software could be useful for displaying ever-more-realistic
computer games on PCs and for allowing the average computer user to design
complex and lifelike animations.


Open Source for the Big Screen
http://linux.slashdot.org/article.pl?sid=08/01/15/2011232

http://en.wikipedia.org/wiki/Elephants_Dream

Elephants Dream is a computer-generated short film that was produced almost
completely using open source software, except for the modular sound studio
Reaktor and the cluster that rendered the final production which ran Mac OS
X. It premiered on March 24, 2006, after about 8 months of work.. The
project was joint funded by the Blender Foundation and the Netherlands Media
Art Institute. The film's purpose is primarily to field test, develop and
showcase the capabilities of open source software, demonstrating what can be
done with such tools in the field of organizing and producing quality
content for films.

The film's content was released under the Creative Commons Attribution
license [3], so that viewers may learn from it and use it however they
please (provided attribution is given). The DVD set includes NTSC and PAL
versions of the film on separate discs, a high-definition video version as a
computer file, and all the production files.

The film was released for download directly and via BitTorrent on the
Official Orange Project website on May 18, 2006, along with all production
files.



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