StratoSolar
David Hobby <hobbyd-EA9mSNTTxwr2fBVCVOL8/[email protected]>
| Newsgroups | gmane.culture.sf.killerbs |
|---|---|
| Message-ID | <[email protected]> |
Keith Henson wrote: > On Tue, Oct 12, 2010 at 11:00 AM, "Dan Minette" <[email protected]> wrote: >> To: "'Killer Bs \(David Brin et al\) Discussion'" > We probably will never know if this StratoSolar method works. ... > David Hobby <hobbyd-EA9mSNTTxwr2fBVCVOL8/[email protected]> wrote: > >>> I see bigger problems with losses in the light pipe. >>> The plan seems to be to have a flexible tube lined >>> with reflective material to guide the solar radiation >>> down to steam turbines or whatever on the ground. >>> Most of the light would have to reflect off the sides >>> many times, losing at least a few percent of its >>> intensity at each reflection. So nothing makes it >>> to the ground, and the light pipe melts. There may >>> be solutions to this too, but they're going to be >>> tricky. >> How many reflections are you assuming light will make >> as it goes down the pipe, and how glancing are they? Keith-- Hi. Thanks for the details. I started thinking about the problem. > It depends on the acceptance angle and the diameter of the light pipe. I'll give you that the spread for light come out of the whole array and into the pipe is 30 minutes, the same as the sun subtends in the sky. So that would be an average deviation of something like 10 minutes, or .003 radians. (Actually achieving that may be a headache, but I bet it could be done if it mattered. Although I believe that it doesn't matter that much, since even if light went into the pipe with only small angular errors, the average incidence angle would rapidly increase due to somewhat random reflections off the walls. See below.) > This stuff: > > http://www.revelationlighting.co.uk/OLF%20Spec.pdf > > has a .99 reflectivity for angles less than 27 deg, That's pretty good reflectivity. Plastic tends to crinkle, though, so you'll need some sort of backing to help keep it flat. > and almost all the > loss comes from the points not being sharp. Lost me there. What points? At .999, which the > optical guys say is not hard, and a 30 meter diameter light pipe, the > loss is about 7%. One option is to fill the pipe with argon which > reduces the Rayleigh scattering. Working backwards, you're assuming around ln(.93)/ln(.999) = 73 reflections? For a 30 km light pipe, that's around one reflection every 400 meters, for an average angle of 30/400 = .075 radians, or 4 degrees. It would take a thorough analysis, but I'm betting that successive reflections from the slightly crinkly walls of the light pipe would gradually increase the average incidence angle, pretty much like a random walk. O.K., I'll buy that, if you can get .999 reflectance at angles of a few degrees. > There is 4 GW coming down the pipe. At 7% loss, 280 MW. The area of > a 30 meter x 20 km pipe is 2 million square meters so the loss would > be 140 W per square meter. In open air it is only going to get > slightly warm. O.K., but what about localized losses? Suppose there's a sharp bend when the light pipe hits the jet stream, or something? If the pipe bends something like 45 degrees over 300 meters, then you'd have basically all the light hitting one side of the pipe over around 100 meters. And it would hit at a 10 or 15 degree angle, which probably decreases reflectivity to .995 or so? Then you've got .005 of 4GW hitting an area of around 100*30 square meters, giving .005*4GW/3000 = 7000 watts per meter. So that's as hot as grabbing a 60 watt incandescent bulb? It might still work, but things are getting tricky. For instance, after that one bend the average light ray is going to be hitting the sides of the pipe at 10 or 15 degree angles all the way down. (Unless you've got a mechanism to "straighten out" rays that are bouncing off the sides too much? I can't think of an easy one.) If you have a ray permanently at an angle of .2 radians, it hits every 150 meters, which would be around 100 times over 20 km. And if reflectivity is down to .995 at that angle, you're left with .995^100 = 60% of the light at the bottom. Another problem could be "fluttering". If you have enough transient surface waves running over the light pipe, each one giving large random reflections to rays unlucky enough to hit it, you could rapidly have almost all of the rays bouncing off the walls at 20 or 30 degrees. That gives you more reflections per ray, each at larger angles with lower reflectance. Something like that could really cause big losses. It's an interesting problem. Thanks. ---David