Game Studies special issue - Queerness & Video Games

Bonnie Ruberg <[email protected]>
Newsgroups gmane.culture.studies.general
Message-ID <CAMdAzzB_dDER8tnNGMd8eca8V6Zs0R8XsWCxfsiyuqOXuKsXFg@mail.gmail.com>
Dear colleagues,

Amanda Phillips and I are proud to announce that the "Queerness & Video
Games" special issue <http://gamestudies.org/1803/> of *Game Studies *is
now out! The issue includes eleven original peer-review articles on a
variety of topics relating to queerness, gender, sexuality, games, and
play, as well as an introduction from the special issue editors, Amanda and
myself. We hope that you will have the chance to read, teach, and share
this important collection of work. A table of contents with links to the
individual articles below.

This issue has been a number of years in the making and represents the hard
work of many, many people -- including the authors, the reviewers, the Game
Studies editors, and our supportive network of colleagues in queer game
studies and queer game communities. Our thanks go out to all!

Sincerely,
Bo Ruberg and Amanda Phillips


- "Not Gay as in Happy: Queer Resistance and Video Games"
<http://gamestudies.org/1803/articles/phillips_ruberg> (introduction), Bo
Ruberg and Amanda Phillips

- "Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics
from Consent to Cuteness to the Radically Soft,"
<http://gamestudies.org/1803/articles/pozo> Teddy Pozo

- "Time and Reparative Game Design: Queerness, Disability, and Affect,"
<http://gamestudies.org/1803/articles/stone> Kara Stone

- "When (and What) Queerness Counts: Homonationalism and Militarism in the
Mass Effect Series," <http://gamestudies.org/1803/articles/youngblood> Jordan
Youngblood

- "'theyre all trans sharon': Authoring Gender in Video Game Fan Fiction,"
<http://gamestudies.org/1803/articles/brubaker_dym_fiesler> Brianna
Dym, Jed Brubaker, Casey Fiesler

- "Queering Control(lers) Through Reflective Game Design Practices,"
<http://gamestudies.org/1803/articles/marcotte> Jess Marcotte

- "Coin of Another Realm: Gaming’s Queer Economy,"
<http://gamestudies.org/1803/articles/goetz> Christopher Goetz

- "Daddy’s Play: Subversion and Normativity in *Dream Daddy*’s Queer World,"
<http://gamestudies.org/1803/articles/braidon_schaufert> Braidon Schaufert

- "Backtrack, Pause, Rewind, Reset: Queering Chrononormativity in Gaming,"
<http://gamestudies.org/1803/articles/knutson> Matt Knutson

- "The Affectively Necessary Labour of Queer Mods,"
<http://gamestudies.org/1803/articles/welch> Tom Welch

- "Queer Easter Eggs and their Hierarchies of Play,"
<http://gamestudies.org/1803/articles/james> Eric James

- "Engineering Queerness in the Game Development Pipeline,"
<http://gamestudies.org/1803/articles/ericfreedman> Eric Freedman



-- 
*Bonnie "Bo" Ruberg, Ph.D.*
[email protected] // ourglasslake.com // @myownvelouria
<https://twitter.com/MyOwnVelouria>
pronouns: they/them

Assistant Professor of Digital Games & Interactive Media
Department of Informatics
Program in Visual Studies
University of California, Irvine

Author, *Video Games Have Always Been Queer
<https://www.amazon.com/Video-Games-Always-Queer-Postmillennial/dp/1479843741/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1545362311&sr=8-1>*
Co-Editor, *Queer Game Studies
<https://www.upress.umn.edu/book-division/books/queer-game-studies>*
Co-Lead Organizer, The Queerness and Games Conference
<http://www.qgcon.com/>

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