Contra logo clasico, en pro de MicroWorlds (y Squeak)
"Daniel Ajoy" <[email protected]>
| Newsgroups | gmane.linux.edu.gleducar,gmane.education.small-land |
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| Message-ID | <41E3F357.11537.15BA252@localhost> |
> "Why then should computers in schools be confined to > computing the sum of the squares of the first twenty-odd > numbers and similar so-called problem solving uses? Why not > use them to produce some action? There is no better reason > than the intellectual timidity of the > computers-in-education community, which seems remarkably > reluctant to use the computers for any purpose that fails > to look very much like something that has been taught in > schools for the past centuries." > (Papert and Solomon. 1972) > > More than twenty years later, in the introduction to the > second edition of Mindstorms , Papert expresses his concern > that "programming had become structured to meet the > conditions of work in school, leading many to question > whether programming was worth the trouble." Papert also > supports my argument that neither the designer use of Logo > was to remain static. He describes the development of Logo > from "Classic Logo" through LogoWriter and LEGO TC logo to > MicroWorlds by stating that "each of these steps lowered > the effort of learning to program and raised the interest > and complexity of what could be done with a given level of > skill." (Papert. 1993) Who could argue with that? http://gsep.pepperdine.edu/~gstager/classiclogo.html Daniel _______________________________________________ GLEDUCAR mailing list [email protected] http://listas.lunix.com.ar/cgi-bin/mailman/listinfo/gleducar