Dedicated GDB windows
Johannes Goslar <[email protected]> Wed, 27 Mar 2013 15:52:42 +0100
| Newsgroups | gmane.emacs.code-browser |
|---|---|
| Message-ID | <[email protected]> |
Hi, I am trying to create a gdb layout for ecb which worked well so far via the graphical way. The buffers are configured with: (require 'ecb) (defecb-window-dedicator-to-ecb-buffer ecb-set-gdb-gud-buffer "*gud*" nil "gdb-gud" (switch-to-buffer gud-comint-buffer) (set-window-dedicated-p (selected-window) nil)) (defecb-window-dedicator-to-ecb-buffer ecb-set-gdb-io-buffer "*input/output of *" nil "gdb-io" (switch-to-buffer (gdb-get-buffer-create 'gdb-inferior-io)) (set-window-dedicated-p (selected-window) nil)) (defecb-window-dedicator-to-ecb-buffer ecb-set-gdb-disas-buffer "*disassembly of *" nil "gdb-disas" (switch-to-buffer (gdb-get-buffer-create 'gdb-disassembly-buffer)) (set-window-dedicated-p (selected-window) nil)) (defecb-window-dedicator-to-ecb-buffer ecb-set-gdb-vars-buffer "*locals of *" nil "gdb-vars" (switch-to-buffer (gdb-get-buffer-create 'gdb-locals-buffer)) (set-window-dedicated-p (selected-window) nil)) (defecb-window-dedicator-to-ecb-buffer ecb-set-gdb-breaks-buffer "*breakpoints of *" nil "gdb-breaks" (switch-to-buffer (gdb-get-buffer-create 'gdb-breakpoints-buffer)) (set-window-dedicated-p (selected-window) nil)) (defecb-window-dedicator-to-ecb-buffer ecb-set-gdb-stack-buffer "*stack frames of *" nil "gdb-stacks" (switch-to-buffer (gdb-get-buffer-create 'gdb-stack-buffer)) (set-window-dedicated-p (selected-window) nil)) (defun ecb-mps-activate () (interactive) (gdb "arm-none-eabi-gdb -i=mi") (find-file "~/.emacs") (ecb-layout-switch "jg-arm") (ecb-activate)) (provide 'ecb-mps) Contents are displayed right, but when a new window is created it only works when no gud action was done. After a "step" helm is not splitting the main edit window, but taking a gdb window. Is there a way to prevent this? Kind Regards Johannes Goslar ------------------------------------------------------------------------------ Own the Future-Intel® Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d