[NonGNU ELPA] Doom-Game version 0.3

ELPA update <[email protected]>
Newsgroups gmane.emacs.sources
Message-ID <[email protected]>
Version 0.3 of package Doom-Game has just been released in NonGNU ELPA.
You can now find it in M-x list-packages RET.

Doom-Game describes itself as:

  =============
  DOOM on Emacs
  =============

More at https://elpa.nongnu.org/nongnu/doom-game.html

## Summary:

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			DOOM-GAME.EL - DOOM ON EMACS
		       ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━


  This is [DOOM] running inside Emacs via a native module. The port is
  based on [doomgeneric] such that only a handful of functions like
  `DG_DrawFrame' need to be [implemented in C] with some [Elisp code as
  glue]. It uses the native Canvas API which is part of the Emacs 32
  source tree, and also available for download as [patch] for Emacs
  31. See further links and resources related to Canvas below.


  [DOOM] <https://github.com/id-Software/DOOM>

  [doomgeneric] <https://github.com/ozkl/doomgeneric>

  [implemented in C] <file:doomgeneric_emacs.c>

  [Elisp code as glue] <file:doom-game.el>

  [patch] <https://github.com/minad/emacs-canvas-patch>

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