[NonGNU ELPA] Doom-Game version 0.3
ELPA update <[email protected]>
| Newsgroups | gmane.emacs.sources |
|---|---|
| Message-ID | <[email protected]> |
Version 0.3 of package Doom-Game has just been released in NonGNU ELPA. You can now find it in M-x list-packages RET. Doom-Game describes itself as: ============= DOOM on Emacs ============= More at https://elpa.nongnu.org/nongnu/doom-game.html ## Summary: ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ DOOM-GAME.EL - DOOM ON EMACS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ This is [DOOM] running inside Emacs via a native module. The port is based on [doomgeneric] such that only a handful of functions like `DG_DrawFrame' need to be [implemented in C] with some [Elisp code as glue]. It uses the native Canvas API which is part of the Emacs 32 source tree, and also available for download as [patch] for Emacs 31. See further links and resources related to Canvas below. [DOOM] <https://github.com/id-Software/DOOM> [doomgeneric] <https://github.com/ozkl/doomgeneric> [implemented in C] <file:doomgeneric_emacs.c> [Elisp code as glue] <file:doom-game.el> [patch] <https://github.com/minad/emacs-canvas-patch> ## Recent NEWS: [Not provided 🙁]