Re: VASL/VASSAL Incompatible

Alain Borel <[email protected]> Thu, 03 Jan 2013 20:23:07 +0100
Newsgroups gmane.games.advanced-squad-leader
Message-ID <[email protected]>
On 1/3/13 10:50 AM, Aaron Cleavin wrote:
> Evidence of Previous statement VASSAL server Logs for last tmonth
>
> War Machines Hordes 10446
> Game of Thrones 7837
> vasl 40k 7522
>
> VASL 3336
>
>
> So actually a comfortable Number  4
Interesting data, but doesn't it neglect offline gaming (PBEM and such)?
Perhaps it would change something, perhaps not...

Anyway, I'm sure VASL is important for the VASSAL project leaders. However,
they probably decided that they prefered to offer an improved engine
for the other modules without waiting for an update from VASL module
maintainer.
The vasl-devel mailing archive
http://www.vassalengine.org/pipermail/vasl-devel/
suggests that the communication between the main VASSAL team and Tom
Repetti on the VASL side isn't 100% efficient.

I'm going to try and learn more about the exact development status of
the VASL
module. I'll post my findings to the list in the coming days.

Best regards,
Alain Borel
Switzerland
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