RE: VECTOR: Sega Vector Development Tools Project
"Ed Henciak" <[email protected]> Sat, 11 Jun 2005 19:34:31 -0400
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
Since we're on the topic of G80 systems... 1> First, it's been a while...too busy for my own good. Can the G80 system run without the audio and speech cards installed? I recall Tac Scan didn't have speech. 2> I totally forget this as well....does Clay's multigame kit virtually replace the CPU board? Suppose I had a means of driving just the control and timing board with the multigame....what other logic would I need. From the schematics, I see only a few control signals...does anyone know offhand? Thanks! Ed -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tom McClintock Sent: Friday, June 10, 2005 12:42 PM To: [email protected] Subject: Re: VECTOR: Sega Vector Development Tools Project Sounds like a great idea! Keep the updates coming. Does ANYONE on this list have the G08ed program that Clay Cowgill came up with long ago? Would be a nice base to work from (as Mark noted). tm Mark Jenison wrote: > Hi all, > > On my commute to work (train), I've got about 2 hours a day to spend > with my laptop, so I've been dedicating this time to constructing a > development platform for the Sega G80 hardware. > > There are many little projects under the umbrella of "development > platform", so I wanted to see if there was anyone here interested in > helping out, or just wanted to join in some of the technical discussion > about how to achieve this. > > Here's a brief (but not complete list) of goals and sub-projects: > > - build a Sega vector paint program (sort of like the lost G08ed) that > generates the vector information for a drawn "sprite" > - modify MAME to accept programs that haven't been encoded by the sega > security chips (basically program in the David Fish security free hack) > - disassemble parts of a Sega vector game to find useful routines > - write a small program that draws a box that changes color when a key > is pressed > - write a small program that changes sounds played when a key is pressed > - come up with a technique similar to the one used with Eliminator > 4-player that increases the number of inputs (maybe enough for a keyboard!) > - modify a C compiler and create a library of routines for sega vectors > - compile a small program that runs on the Sega Vector hardware in mame > - test programs on actual Sega vector hardware (I've got a few G08 > monitors to spare if things go wrong :-)) > - port a game to the Sega Vector hardware > - write a new game for the Sega Vector hardware > > I've got some ideas and more details for each step if anyone is > interested in joining in on this project. Everything will be open > sourced (no money to make on this project). I can provide web page > hosting for the project as well. Right now I'm going off of MAME code > and the Sega hardware reference that Al Kossow wrote. I tried to > request some code samples from Clay, but he hasn't responded. Feel free > to email me with any advice or information you may have for such a > project, or if you'd like to take part. Or we can just start a general > discussion about the topic on vectorlist. > --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to [email protected]