RE: VECTOR: Sega Vector Development Tools Project

"Ed Henciak" <[email protected]> Sat, 11 Jun 2005 19:34:31 -0400
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
Since we're on the topic of G80 systems...

1> First, it's been a while...too busy for my own good.  Can the G80 system
run without the audio and speech cards installed?  I recall Tac Scan didn't
have speech.

2> I totally forget this as well....does Clay's multigame kit virtually
replace the CPU board?  Suppose I had a means of driving just the control
and timing board with the multigame....what other logic would I need.  From
the schematics, I see only a few control signals...does anyone know offhand?

Thanks!

Ed


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tom McClintock
Sent: Friday, June 10, 2005 12:42 PM
To: [email protected]
Subject: Re: VECTOR: Sega Vector Development Tools Project

Sounds like a great idea! Keep the updates coming.

Does ANYONE on this list have the G08ed program that Clay Cowgill came 
up with long ago? Would be a nice base to work from (as Mark noted).



tm

Mark Jenison wrote:
> Hi all,
> 
> On my commute to work (train), I've got about 2 hours a day to spend 
> with my laptop, so I've been dedicating this time to constructing a 
> development platform for the Sega G80 hardware.
> 
> There are many little projects under the umbrella of "development 
> platform", so I wanted to see if there was anyone here interested in 
> helping out, or just wanted to join in some of the technical discussion 
> about how to achieve this.
> 
> Here's a brief (but not complete list) of goals and sub-projects:
> 
> - build a Sega vector paint program (sort of like the lost G08ed) that 
> generates the vector information for a drawn "sprite"
> -  modify MAME to accept programs that haven't been encoded by the sega 
> security chips (basically program in the David Fish security free hack)
> - disassemble parts of a Sega vector game to find useful routines
> - write a small program that draws a box that changes color when a key 
> is pressed
> - write a small program that changes sounds played when a key is pressed
> - come up with a technique similar to the one used with Eliminator 
> 4-player that increases the number of inputs (maybe enough for a
keyboard!)
> - modify a C compiler and create a library of routines for sega vectors
> - compile a small program that runs on the Sega Vector hardware in mame
> - test programs on actual Sega vector hardware (I've got a few G08 
> monitors to spare if things go wrong :-))
> - port a game to the Sega Vector hardware
> - write a new game for the Sega Vector hardware
> 
> I've got some ideas and more details for each step if anyone is 
> interested in joining in on this project.  Everything will be open 
> sourced (no money to make on this project).  I can provide web page 
> hosting for the project as well.  Right now I'm going off of MAME code 
> and the Sega hardware reference that Al Kossow wrote.  I tried to 
> request some code samples from Clay, but he hasn't responded.  Feel free 
> to email me with any advice or information you may have for such a 
> project, or if you'd like to take part.  Or we can just start a general 
> discussion about the topic on vectorlist.
> 

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