Re: VECTOR: Sega Vector Development Tools Project
"Mark Jenison" <[email protected]> Thu, 16 Jun 2005 22:42:58 -0500
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <002001c572ee$a7dba5e0$0200a8c0@loft> |
----- Original Message ----- From: "David Fish" <[email protected]> To: <[email protected]> Sent: Thursday, June 16, 2005 3:58 PM Subject: Re: VECTOR: Sega Vector Development Tools Project > >Chris Candreva wrote: >> How much traffic do you think this will generate ? While I don't have >> anything to contribute, I would be interested in following. This is the >> sort >> of thing that certainly went on more often in the early days of >> Vectorlist, >> and I have no objection to it appearing here. > > Actually, it's what started the Vectorlist. The VL was created by Al K so > that 5 or 6 of us could work on the Sega cracks, hardware descriptions, > editors and more. I agree with Chris, please keep it on the VL. I probably > won't be able to contribute either but it's good reading. I'll keep it here for now, since there really isn't too much to discuss at this point, but eventually it will get down to C compiler/disassembler type questions which won't be on topic for this list. Few updates on this weeks accomplishments: - Have a "generic" sega vector driver implemented in MAME; tested it by mapping securityfree Eliminator to the generic rom set, and it ran. - Ported Clays vector viewer logic to a Java Swing application. Did this for a few reasons; a little more platform friendly, for some reason Clay's G80* programs have screwed up fonts on my XP laptop, and I'm a little more proficient in Java than C and understand the graphic libraries a little better. Next up will be turning the viewer into an editor, then it's on to disassembly of a Sega vector game (whee; I could use some help/tips with this one). -- Mark Jenison