Re[2]: VECTOR: Cocktail BZ
peter jones <[email protected]> Sat, 09 Jul 2005 11:12:01 +0400
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
-----Original Message----- From: "Clay Cowgill" <[email protected]> To: <[email protected]> Date: Fri, 8 Jul 2005 13:50:12 -0700 Subject: Re: VECTOR: Cocktail BZ > He said that the display was B/W only (no overlay) because they couldn't > think of a good way to handle the overlay colors since the display flipped > for each player and coloring the radar would mean the playfield being red on > the bottom... > > -Clay i was thinking about that, i would have used a colour tube and made an analog comparater/window circuit to switch the gundrive around acording to the raster position by taking a tap from the scancoils. 2 ciruits, 1st circuit - vertical. if the beam is below a specific point then power the green gun only. 2nd circuit - horizontal. if the beam is below a specific threshhold IE it's near the middle (radar) then red gun only. otherwise use some other combo to give the scores a different colour. that's if i got the colours right, i havnt owned a bz for about 15years. prety simple though if you think about it, just the extra expense of a colour tube.