Re[2]: VECTOR: Cocktail BZ

peter jones <[email protected]> Sat, 09 Jul 2005 11:12:01 +0400
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
-----Original Message-----
From: "Clay Cowgill" <[email protected]>
To: <[email protected]>
Date: Fri, 8 Jul 2005 13:50:12 -0700
Subject: Re: VECTOR: Cocktail BZ


> He said that the display was B/W only (no overlay) because they couldn't
> think of a good way to handle the overlay colors since the display flipped
> for each player and coloring the radar would mean the playfield being red on
> the bottom...
> 
> -Clay

i was thinking about that,
i would have used a colour tube and made an analog comparater/window circuit to switch the gundrive around acording to the raster position by taking a tap from the scancoils.

2 ciruits,
1st circuit - vertical.
if the beam is below a specific point then power the green gun only.

2nd circuit - horizontal.
if the beam is below a specific threshhold IE it's near the middle (radar) then red gun only.
otherwise use some other combo to give the scores a different colour.

that's if i got the colours right, i havnt owned a bz for about 15years.


prety simple though if you think about it, just the extra expense of a colour tube.