Re[6]: VECTOR: Cocktail BZ

peter jones <[email protected]> Sun, 10 Jul 2005 10:23:33 +0400
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
-----Original Message-----
From: Peter Pan <[email protected]>
To: [email protected]
Date: Sat, 9 Jul 2005 13:10:21 +0100 (BST)
Subject: Re: Re[4]: VECTOR: Cocktail BZ

> 
>  
> >> That's not the problem, the problem is the 6502
> code
> >> for the cocktail BZ is broken, it doesn't work in
> >> two player mode properly.
> 
> > can you be a bit more specific?
> 
> First problem I remember is that as soon as there is
> enough credit for a 2 player game, or free play, the
> sound comes on with a continuous explosion sound. I
> can't remember if it continues through the game.
> 
> Pete.

i'll look at that, it could be that the missing circuit that flips the controls/video is controlled by a signal that normally is used for sound.

afterall, the pokey chips do contain the inputs/outputs and audio in the same chip.