Re[6]: VECTOR: Cocktail BZ
peter jones <[email protected]> Sun, 10 Jul 2005 10:23:33 +0400
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
-----Original Message----- From: Peter Pan <[email protected]> To: [email protected] Date: Sat, 9 Jul 2005 13:10:21 +0100 (BST) Subject: Re: Re[4]: VECTOR: Cocktail BZ > > > >> That's not the problem, the problem is the 6502 > code > >> for the cocktail BZ is broken, it doesn't work in > >> two player mode properly. > > > can you be a bit more specific? > > First problem I remember is that as soon as there is > enough credit for a 2 player game, or free play, the > sound comes on with a continuous explosion sound. I > can't remember if it continues through the game. > > Pete. i'll look at that, it could be that the missing circuit that flips the controls/video is controlled by a signal that normally is used for sound. afterall, the pokey chips do contain the inputs/outputs and audio in the same chip.