Re: VECTOR: Multi-XY control panels
Tom McClintock <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
Yeah, for the ZVG I was thinking you could comfortably have the following: Asteroids (Space Duel button layout) Asteroids Deluxe (Space Duel button layout +) Space Duel (two simultaneous players) Gravitar (Space Duel button layout) Major Havoc (spinner) Space Fury (Space Duel button layout) Eliminator (up to two players - four players on two machines?) Zektor (spinner) Star Trek (spinner) Space Wars (up to two players per machine - come on 4 players on linked machines!!) Rip Off (two simultaneous players) Star Castle (Space Duel button layout) Armor Attack (up to two players per machine - 4 players on linked machines would once again be cool!!) Solar Quest (Space Duel button layout) War of the Worlds (Space Duel button layout) Boxing Bugs (spinner) Omega Race (spinner) Cosmic Chasm (spinner) Lunar Lander, Battlezone, Red Baron and Star Wars have far too unique controls to have them share a single control panel. I suppose you *could* use buttons for Lunar Lander, but that kinda takes the fun out, eh? Would be nice to have a control panel for the above four games that was able to fit on a Space Duel (or equivalent) cabinet. Presuming someone gets the code running for Exidy's Top Gunner, you could share a control panel with Star Wars. (hint hint MAME developers!) Black Widow. Can you fit two joysticks comfortably on the same panel as a full assortment of Space Duel buttons and a spinner? My hands are not as svelte as some of the people on this list and would be a tight squeeze ;) Quantum, Tempest and Tac-Scan - although you *could* play them on a horizontal monitor, perhaps those are better left for a different multgame machine. You could share a trackball between Quantum and QB3 as well. The remaining Cinematronics games are a bit too complicated to play with just buttons (Speed Freak?) I think that's about it. Trying to cram all that artwork onto a single panel isn't going to work, so perhaps a generic looking vector-related nondenominational CPO? Not that I've given it much thought :) tm Ian Boffin wrote: > Er... yes... that's me. :) > > It wasn't quite all the Atari XYs on one panel, just Space Duel, Gravitar, > Black Widow and Major Havoc. Those were all the boards I had at the time. > > It's those oddball one-game-only controls that make doing a truly universal > panel a bit of an impossibility (Star Wars yoke, trackball for Quantum, > couple of sticks for Black Widow)... > > Cheers > Ian > > -----Original Message----- > From: [email protected] > [mailto:[email protected]]On Behalf Of Tony Jones > Sent: 03 August 2004 20:32 > To: [email protected] > Subject: Re: VECTOR: Multi-XY control panels > > > > Didn't Ian Boffin (UK) come up with some art a few years back. > Actually, I shouldn't phrase it as a Q, as I know he did. > I may have a pic somewhere. It was all the Atari XYs on one panel. > > >> Speaking of multi-XY control panels, > > > --------------------------------------------------------------------------- > ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org > ** Please direct other questions, comments, or problems to [email protected] > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.726 / Virus Database: 481 - Release Date: 22/07/2004 > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.726 / Virus Database: 481 - Release Date: 22/07/2004 > > --------------------------------------------------------------------------- > ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org > ** Please direct other questions, comments, or problems to [email protected] > >