Re: VECTOR: TECH: Tempest PCB (Joel fixed it!)
"Steve P." <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <009601c47ab9$78c8cae0$5aa74544@yourlk4rlmsu41> |
Joel wins the prize! Turns out that one of the MC1495s in the "X" section on the board was shot. I did as Joel said though and started by swapping the TL082s out first (in pairs) and slowly worked my way through those and into the MC1495s. I did the "Y"s first, and the "X"s last. Can't say THANKS enough to Joel and everyone on the list! The board is now operational and playable. -Steve P. ----- Original Message ----- From: "Joel Rosenzweig" <[email protected]> To: <[email protected]> Sent: Wednesday, August 04, 2004 8:19 PM Subject: Re: VECTOR: TECH: Tempest PCB > Steve, > > The single line that you see is due to lack of deflection in the opposing > axis. If the display shows a horizontal line only, then your vertical > deflection circuit on the Tempest board is faulty. Because Tempest is a > portrait mode oriented game, the axis are reversed, so you'd be looking at a > "X" deflection circuit failure. If the display shows a vertical line only, > then your horizontal deflection circuit on the Tempest board is faulty. And > in this case, you'd be looking at the "Y" deflection circuit. On a > landscape mode game, the "X" is horizontal and the "Y" is vertical. From > the monitor's perspective, "X" is always horizontal and "Y" is always > vertical, but this nomenclature is a little awkward when we rotate the > monitor! > > The Tempest board has X,Y, and Z outputs. The "X" output is actually > connected to the "Y" input on the monitor, and the "Y" output is actually > connected to the "X" input on the monitor. > > The analog output section for each axis is made of a digital to analog > converter and some op-amps. The likely scenario is that you have an op-amp > failure after the converter. Give thought to replacing the TL082 (op-amp) > first. If that doesn't work, replace the MC1495. And if that doesn't work, > replace the AM6012 DAC. > > There are more elegant procedures for troubleshooting this if you have the > right test equipment, but without it, it would be faster to just replace > these components in the order given. > > Regards, > Joel- > > ----- Original Message ----- > From: "Steve P." <[email protected]> > To: <[email protected]> > Sent: Wednesday, August 04, 2004 11:26 AM > Subject: VECTOR: TECH: Tempest PCB > > > > > > Hi everyone. > > > > I have 2 Tempest PCBs that I could use some assistance with. I am NOT an > > electronics guy, so my tech skills aren't great. > > > > The first one is working and playable. It has an odd habit though of > > resetting for no appearent reason. This usually happens in the red or > > yellow tubes. Game will be playing right along and ZAP! resets and goes > > into attract mode. I've swapped AUX boards, reflowed solder on the > > interconnect cable connections, swapped ROMS sd well as the other socketed > > chips and still get the odd reset... Any ideas? > > > > Board number 2 has a graphics issue. PCB coins up and plays but the > display > > is squished into a bent line. Checked the vector trimmer pots and they > seem > > ok. Also did the same swapping of parts on this PCB that I did on the > > first. LMK if anyone would like a pic of the screen. > > > > Thanks in advance! > > > > > > > > -Steve P. > > > > > > -------------------------------------------------------------------------- > - > > ** Unsubscribe, subscribe, or view the archives at > http://www.vectorlist.org > > ** Please direct other questions, comments, or problems to > [email protected] > > -------------------------------------------------------------------------- - > ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org > ** Please direct other questions, comments, or problems to [email protected] >