RE: VECTOR: Semi OT: MS Pacman recompiler test program
"Tim Johnson" <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
Excellent Neil!!! Very nice. Not being a programmer I can only imagine the work involved in doing this. How difficult would it be to do that to STAR WARS? Jim >From: Neil Bradley <[email protected]> >Reply-To: [email protected] >To: [email protected] >CC: [email protected] >Subject: VECTOR: Semi OT: MS Pacman recompiler test program >Date: Wed, 18 Aug 2004 00:44:29 -0700 (PDT) > >I thought, since we're all geeks here, that this might be of interest. > >Inspired by Graham Toal's CCPU recompiler, I've written a recompiler that >currently recompiles Z80->C. It's a generic framework, however, and I've >already got a 6502 disassembler with a 6809 one being coded as I type >this. > >As a proof of concept, I've plugged it in to a Ms Pacman platform >extension (no sound). IT currently is running @ 50 FPS because SDL >(graphics library) timer isn't granular enough to produce 60FPS. I'll have >to use a Windows or perhaps Posix timer to get something closer to the >original. > >System tested - Pentium 4, 2.4Ghz, 512K cache, 512MB of RAM, Radeon 9800 >Pro w/128MB, Windows XP SP 2 > >Pure emulation runs the game at around 7K FPS with no graphics. My >assembly language core runs it around 14K FPS. Unoptimized recompilation >of the C file given below is about 12KFPS. Optimized through the C >compiler (MSVC), I'm getting 24KFPS on this machine. > >Anyway, here is the executable if anyone is interested. Press '3' to coin >up, '1' to start 1 player, '2' to start 2 players, and the arrows to move. >And escape to exit. I would be very interested in your results of trying >it on various machines with the "-nogfx" command line option. That'll give >raw results. Windows binary below: > >http://www.synthcom.com/~nb/mspacmanExe.zip > >And the recompiled source code for MS Pacman is here (look for >mspacman_exec()). > >http://www.synthcom.com/~nb/mspacmanRecomp.zip > >And a disassembly of the source binary produced by the recompiler: > >http://www.synthcom.com/~nb/mspacmanDisasm.zip > >At this point I've done nothing but timing coalescing in terms of >optimization. I haven't yet gone through and done unnecessary flag >removal, nor any other "heavy" optimizations. They're on the "todo" list, >but it's far enough along that I thought you all might be interested in >checking it out. All of the optimization thus far is done in the core, so >anyone writing a back end for the > >As soon as I bundle up Orion (the recompiler), I'll post a URL for the >latest version. > >-->Neil > >------------------------------------------------------------------------------- >Neil Bradley "Your mistletoe is no match for my T.O.W. >missile!" >Synthcom Systems, Inc. - Santabot - Futurama >ICQ #29402898 >--------------------------------------------------------------------------- >** Unsubscribe, subscribe, or view the archives at >http://www.vectorlist.org >** Please direct other questions, comments, or problems to >[email protected] _________________________________________________________________ Get ready for school! Find articles, homework help and more in the Back to School Guide! http://special.msn.com/network/04backtoschool.armx