RE: VECTOR: Semi OT: MS Pacman recompiler test program
"Andrew Wilson" <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
That was great! Nice work. I had a moment of panic when I couldn't get the game to work, then I realized the help text was saying "5 for coin", not "S for coin" ;) -atw -----Original Message----- From: [email protected] [mailto:[email protected]]On Behalf Of Graham Toal Sent: Wednesday, August 18, 2004 5:12 AM To: [email protected] Cc: [email protected] Subject: Re: VECTOR: Semi OT: MS Pacman recompiler test program > I thought, since we're all geeks here, that this might be of interest. > > Inspired by Graham Toal's CCPU recompiler, I've written a recompiler that > currently recompiles Z80->C. It's a generic framework, however, and I've > already got a 6502 disassembler with a 6809 one being coded as I type > this. I don't know why you tagged this as [OT] ... http://www.gtoal.com/software/VectorLator seems pretty on-topic to me ;-) By the way, that page is a wiki (click the Praetorian Pi symbol at the foot to edit it) so feel free to join in.) I have hopes of generating sources that will run on actual vector displays, using Zonn's card. It'll be nice to see the Vectrex games for example on the big screen. (OK, I guess we could do things like that with regular emulators, but having an editable source, albeit somewhat unreadable, does let you tweak things.) The first success of the project was Tailgunner which I ported to C some time ago, and recently got a lot of help from Norbert Kehrer who created a java framework to run the translated code in: http://web.utanet.at/nkehrer/Tailgunner.html That's a perfect example of modifying the translated code because I wrote a vector-style text display procedure in C and Norbert added some in-game help info in a style which doesn't clash with the game the way a raster overlay would. regards Graham --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to [email protected]