VECTOR: Battlezone problem
"Hendrix, Jeff" <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
I still have a problem with my Battlezone that I can't seem to figure out. When the game is playing, everything is fine. When the game is in attract mode, it continually plays sounds (most of the time it's the saucer hit sound, repeating as fast as possible). When I look at the "sound enable" line, it's always high (during game, attack mode, etc). I thought that maybe the latch at M2 was bad, but when I trigger my scope on the "/output latch" line and watch the input line (EDB5) to the latch, it's always high when it gets latched. But there is activity on the EDB5 line at other times, so I know it's not stuck. It almost seems like this is a problem in the code, but I don't get any kind of checksum error in test mode. Any suggestion as to what might be the problem.