Re: Polling procedure (was: Wanted: Alternate wording for Law 16Bb1(a))

Adam Wildavsky <[email protected]>
Newsgroups gmane.games.bridge.laws
Message-ID <CAHkRE_12+YdR8Vc+48KB6c7drT2aPUiJv5rStOG3jrNUpV_Yuw@mail.gmail.com>
Thanks for the good wishes!

As for the proposed polling procedure, I like it but I think it will
encounter difficulties in practice. The TD will not want to return to each
player he has polled for a second or third pass. He may not even be able to
find them.

I also like the ACBL’s Polling Technique
<https://docs.google.com/document/d/1Pj4KenmNwUT6SETNbgQJBckQTVoT44a5FDkHg8Iri4g/edit?usp=sharing>.
Unfortunately, it’s not always followed.

On Sun, Jul 17, 2016 at 3:57 PM, Nigel Guthrie <[email protected]> wrote:

> I applaud Adam’s attempt to clarify laws.
>
>
>
> The passive tense,  sophisticated wording (e.g. “demonstrably”),  the
> subtle nuances implied by the WBF graded use of modal verbs (e.g.” should”,
> “must”, “may”, “may not”), and indeterminate  fudging e.g. “could” combine
> to  undermine clarification attempts.
>
>
>
> UI rulings on *simple basic cases with agreed facts * split discussion
> groups down the middle, however,  so it’s obvious that drastic
> clarification is needed.
>
>
>
> I think rule-makers should *radically simplify* the rules of Bridge.
> .They should try to spell out what they mean in simple practical  terms,
> that players can understand.
>
>
>
> Below is my suggestion to explain  the UI decision process (FWIW – so far
> it has attracted ridicule)
>
>
> 1. The director asks pollees which options they consider.
> 2. The director collates suggested calls into a list.
> 3. He adds the call, actually chosen, if not already present, to the list.
> 4. The pollees rank the list of calls in order of preference.
> 5. Now the TD tells pollees about the UI. He asks them to pretend it‘s AI.
> He asks them to re-order the list in that light
> 6. The director judges the player guilty of using UI, if the player's
> chosen call ascends in the average rankings.
> 7. If this protocol is impractical, the director can still use it as the
> basis of a thought-experiment.
>
>
>
> An even simpler solution is to make Bridge a timed game (e.g. You must
> wait 5 seconds before taking an action and complete it within 10 seconds).
>
>
>
> Anyway, good luck with the your work. IMO, it’s urgently needed.
>
>
>
> Regards, Nigel
> [email protected]
> +447578626916
>
>
>
>
>
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