Re: Polling procedure (was: Wanted: Alternate wording for Law 16Bb1(a))
Adam Wildavsky <[email protected]>
| Newsgroups | gmane.games.bridge.laws |
|---|---|
| Message-ID | <CAHkRE_12+YdR8Vc+48KB6c7drT2aPUiJv5rStOG3jrNUpV_Yuw@mail.gmail.com> |
Thanks for the good wishes! As for the proposed polling procedure, I like it but I think it will encounter difficulties in practice. The TD will not want to return to each player he has polled for a second or third pass. He may not even be able to find them. I also like the ACBL’s Polling Technique <https://docs.google.com/document/d/1Pj4KenmNwUT6SETNbgQJBckQTVoT44a5FDkHg8Iri4g/edit?usp=sharing>. Unfortunately, it’s not always followed. On Sun, Jul 17, 2016 at 3:57 PM, Nigel Guthrie <[email protected]> wrote: > I applaud Adam’s attempt to clarify laws. > > > > The passive tense, sophisticated wording (e.g. “demonstrably”), the > subtle nuances implied by the WBF graded use of modal verbs (e.g.” should”, > “must”, “may”, “may not”), and indeterminate fudging e.g. “could” combine > to undermine clarification attempts. > > > > UI rulings on *simple basic cases with agreed facts * split discussion > groups down the middle, however, so it’s obvious that drastic > clarification is needed. > > > > I think rule-makers should *radically simplify* the rules of Bridge. > .They should try to spell out what they mean in simple practical terms, > that players can understand. > > > > Below is my suggestion to explain the UI decision process (FWIW – so far > it has attracted ridicule) > > > 1. The director asks pollees which options they consider. > 2. The director collates suggested calls into a list. > 3. He adds the call, actually chosen, if not already present, to the list. > 4. The pollees rank the list of calls in order of preference. > 5. Now the TD tells pollees about the UI. He asks them to pretend it‘s AI. > He asks them to re-order the list in that light > 6. The director judges the player guilty of using UI, if the player's > chosen call ascends in the average rankings. > 7. If this protocol is impractical, the director can still use it as the > basis of a thought-experiment. > > > > An even simpler solution is to make Bridge a timed game (e.g. You must > wait 5 seconds before taking an action and complete it within 10 seconds). > > > > Anyway, good luck with the your work. IMO, it’s urgently needed. > > > > Regards, Nigel > [email protected] > +447578626916 > > > > > > _______________________________________________ > Blml mailing list > [email protected] > http://lists.rtflb.org/mailman/listinfo/blml > > _______________________________________________ Blml mailing list [email protected] http://lists.rtflb.org/mailman/listinfo/blml