Re: if what

"Robert Frick" <[email protected]> Thu, 25 Jan 2018 19:36:37 -0500
Newsgroups gmane.games.bridge.laws
Message-ID <[email protected]>
So I weight the score for finding the queen, not finding the queen, and giving up on finding the queen? Look at declarer's ability level (to find the queen) and the opponent's ability level (to play in tempo)? I told the player that he should have said he was thinking about a different problem. So then it would be me deciding how well declarer could read that?


On Thu, 25 Jan 2018 12:55:01 -0500, Gordon Rainsford <[email protected]> wrote:

> That’s what we have weighted scores for.
>
> Sent from my iPhone so may be rather brief
>
>> On 25 Jan 2018, at 14:48, Robert Frick <[email protected]> wrote:
>>
>> Axx
>>
>> KJ1098
>>
>>
>> Declarer leads the jack from hand towards Axx in dummy in 3NT. LHO, holding xx, tries to remember the proper discard playing Smith Echoes. Declarer plays him for the queen and makes only 3 when the finesse loses and the opponents run hearts. Declarer can cash out for making 4.
>>
>> So I have no desire to punish, but I want to rectify and give the declarer what he would have made if __.
>>
>> But if what? How many he would have made if LHO had given away the position of the queen? (Making 7). Or if LHO had played "normal tempo" and not given away the position of the queen (not risking the finesse, cashing out and making 4).
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