Re: Complexity of new hardware
Mat Noguchi <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <D7F4D9E414140644BF099886C28C6636205CFA133E@bngexchange01.bungie.bng.local> |
Do tell! Are you talking about cross dependencies between magic file<->C++? MSN -----Original Message----- From: Alen Ladavac [mailto:[email protected]] Sent: Friday, April 17, 2009 1:37 PM To: Mat Noguchi Cc: Game Development Algorithms; Jarkko Lempiainen Subject: Re[2]: [Algorithms] Complexity of new hardware Friday, April 17, 2009, 9:59:01 PM, Mat wrote: > You could always flip that around and have a to-C++ compiler. And get tangled in a dependency quagmire. Used that a long time ago and I like this direction much better. :) Alen ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list