Re: Complexity of new hardware

Alen Ladavac <[email protected]>
Newsgroups gmane.games.devel.algorithms
Organization Croteam
Message-ID <[email protected]>
Perhaps it depends on what you consider a to-C++ compiler. Cross-scope
type resolving is simpler if it is handled at startup time instead of
by the compiler.

Alen

Friday, April 17, 2009, 11:06:49 PM, Nicholas wrote:

> I find that when parsing c++ it's to easy to write code that is
> outside the scope of what you're parser can handle and it's much nicer
> to do a to-C++ style compiler. The trick with that though is to ensure
> that you're compiler does not depend on any code that it generates, if
> it does, then you are in all sorts of hell.

> Indy

> On Fri, Apr 17, 2009 at 1:42 PM, Mat Noguchi <[email protected]> wrote:
>> Do tell! Are you talking about cross dependencies between magic file<->C++?
>>
>> MSN
>> -----Original Message-----
>> From: Alen Ladavac [mailto:[email protected]]
>> Sent: Friday, April 17, 2009 1:37 PM
>> To: Mat Noguchi
>> Cc: Game Development Algorithms; Jarkko Lempiainen
>> Subject: Re[2]: [Algorithms] Complexity of new hardware
>>
>> Friday, April 17, 2009, 9:59:01 PM, Mat wrote:
>>> You could always flip that around and have a to-C++ compiler.
>>
>> And get tangled in a dependency quagmire. Used that a long time ago
>> and I like this direction much better.  
>>
>> Alen
>>
>>
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> 300 plus technical and hands-on sessions. Register today. 
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-- 
Best regards,
 Alen                            mailto:[email protected]


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