Re: Complexity of new hardware
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Jarkko Lempiainen wrote: > So far defining introspection straight in C++ has worked well for me, so you > don't have to generate nor parse anything and have full arsenal of C++ > features in your use. > Yes; the only thing that is annoying is the repeating-yourself problem. I find I usually need to repeat myself one and a half time. First, it's the declaration. Then, it's the repeat of the declaration, in macro form. Finally, it's some small bits of macro that builds the helpers/visitors/registration needed to make it all "go." Sincerely, jw ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list