Re: Complexity of new hardware

"Jarkko Lempiainen" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <87AC657EEDA44161983E931483080CE1@Tikru>
Yes, it works with templates as well. I have been using it quite extensively
for all kinds of classes. If you are interested in checking out some of the
code: http://sourceforge.net/projects/spinxengine/


Cheers, Jarkko


-----Original Message-----
From: Alen Ladavac [mailto:[email protected]] 
Sent: Sunday, April 19, 2009 12:15 AM
To: Jarkko Lempiainen
Cc: 'Game Development Algorithms'
Subject: Re[2]: [Algorithms] Complexity of new hardware

Saturday, April 18, 2009, 12:10:24 AM, Jarkko wrote:
> So far defining introspection straight in C++ has worked well for me, so
you
> don't have to generate nor parse anything and have full arsenal of C++
> features in your use.

Interesting. So you can handle templates as well with that method?

Alen


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