Re: Complexity of new hardware
"Jarkko Lempiainen" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <87AC657EEDA44161983E931483080CE1@Tikru> |
Yes, it works with templates as well. I have been using it quite extensively for all kinds of classes. If you are interested in checking out some of the code: http://sourceforge.net/projects/spinxengine/ Cheers, Jarkko -----Original Message----- From: Alen Ladavac [mailto:[email protected]] Sent: Sunday, April 19, 2009 12:15 AM To: Jarkko Lempiainen Cc: 'Game Development Algorithms' Subject: Re[2]: [Algorithms] Complexity of new hardware Saturday, April 18, 2009, 12:10:24 AM, Jarkko wrote: > So far defining introspection straight in C++ has worked well for me, so you > don't have to generate nor parse anything and have full arsenal of C++ > features in your use. Interesting. So you can handle templates as well with that method? Alen ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list