Re: Complexity of new hardware
"Gregory Junker" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <000001c9c1db$7fd90f20$7f8b2d60$@com> |
> this provides the optimum implementation in the sense that it relies > only on static init (no dynamic memory allocations) and it doesn't > require member definition to be separate from declaration (it's all in > the .h file). Agreed -- ours works the same way. Class and property reflection info is stored as a static linked list, and the reflection info is declared in the header (of course, in order for the static registration magic to work, you do need a single HYP_CLASS_IMPL() macro in the .cpp file). ... > It's still repeating yourself, though. Our system has all of the benefits described, with no repetitions -- the declaration of the property (member) reflection info *is* the declaration of the struct/class field. Greg ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list