Re: Complexity of new hardware
"Nicholas \"Indy\" Ray" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Apr 21, 2009 at 12:43 PM, Pal-Kristian Engstad <[email protected]> wrote: > Goal was a great system - one that we still greatly miss. If we had to make > a Goal2, then we'd probably: > > Use an SML-ish or Scala-ish surface syntax, while trying to retain the power > of Lisp macros. Is there any reason you would choose against S-Expressions? I don't know about Scala, but I find SML syntax to be a little less maintainable for large systems and a lot less usable for Macros; Is this mostly a choice of preference by the team, or perhaps you think it'd be easier to get new employees to learn? > Introduce stronger typing features, which is difficult, given the need for > REPL and hot updates. > Do more in terms of high-level optimization, though LLVM might negate the > need for some of that. LLVM is rather quite nice, and while it'll take some infrastructure, and certainly a resident compiler instance, I don't suspect that hot updates would be too much of a problem with a better typed (likely type inferred) programming language. Indy ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list