Re: Complexity of new hardware

"Gregory Junker" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <02a001c9c35b$3abb3f40$0a00a8c0@tsunami>
CLR, in other words.  ;)

 

  _____  

From: Marc B. Reynolds [mailto:[email protected]] 
Sent: Wednesday, April 22, 2009 4:56 AM
To: 'Game Development Algorithms'
Subject: Re: [Algorithms] Complexity of new hardware

 

IMHO the best solution is multiple HL languages that frontend compile into a
common high-level IR. 

 

I like functional languages, but most worldbuilders/scripters should
(virtually) never need to write in one.

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