Re: Complexity of new hardware
"Gregory Junker" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <02a001c9c35b$3abb3f40$0a00a8c0@tsunami> |
CLR, in other words. ;) _____ From: Marc B. Reynolds [mailto:[email protected]] Sent: Wednesday, April 22, 2009 4:56 AM To: 'Game Development Algorithms' Subject: Re: [Algorithms] Complexity of new hardware IMHO the best solution is multiple HL languages that frontend compile into a common high-level IR. I like functional languages, but most worldbuilders/scripters should (virtually) never need to write in one. ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list