Re: Complexity of new hardware

Rachel Blum <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
> Wouldn't that, like, cost more money than wringing code out of  
> freshmen
> who should be grateful for having a job at all? If you changed that
> cornerstone of the starving game studio, what would be next?
> Well-defined acceptance milestones with testable pass/fail criteria?
> Pretty soon you'll be asking for the moon!

Even worse, it might lead to experienced people *staying* in the  
industry, thus allowing us to learn from previous failures. Now that's  
just crazy talk!

Rachel

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