Re: Complexity of new hardware
Sebastian Sylvan <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
On Sun, Apr 26, 2009 at 5:52 PM, <[email protected]> wrote: > > > I think you are right that Haskell has not been used in enough large-scale > projects to see if it scales well enough in terms of software development, > but it has at least the capability to do all aspects of games. Someone did > port the Quake 3 engine to Haskell without any leftover C, for example ( > http://haskell.org/haskellwiki/Frag) <http://haskell.org/haskellwiki/Frag> > . > A minor niggle: It's not a port of Quake 3, it's a completely new engine that loads the Quake 3 level format. -- Sebastian Sylvan +44(0)7857-300802 UIN: 44640862 ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensign option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list