Re: Complexity of new hardware

Sebastian Sylvan <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
On Sun, Apr 26, 2009 at 5:52 PM, <[email protected]> wrote:

>
>
> I think you are right that Haskell has not been used in enough large-scale
> projects to see if it scales well enough in terms of software development,
> but it has at least the capability to do all aspects of games.  Someone did
> port the Quake 3 engine to Haskell without any leftover C, for example (
> http://haskell.org/haskellwiki/Frag) <http://haskell.org/haskellwiki/Frag>
> .
>

A minor niggle: It's not a port of Quake 3, it's a completely new engine
that loads the Quake 3 level format.

-- 
Sebastian Sylvan
+44(0)7857-300802
UIN: 44640862

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