Re: Complexity of new hardware

Alen Ladavac <[email protected]>
Newsgroups gmane.games.devel.algorithms
Organization Croteam
Message-ID <[email protected]>
What I'm trying to say is that the problem is not unidimensional. IME,
there is a multitude of axes to consider in evaluating engineering
approachs, and "shipping on time" is a weighted sum of all those axes,
where weights may be different for each team, or each project.

Guess I'm just alergic to banalisation, sorry. :p

Alen

Andrew wrote at 4/27/2009:

> Unless you're trying to assert that you can't look at two designs and tell
> which one you think is better, then yes.  

> Cheers,
> Andrew. 

>> -----Original Message-----
>> From: Alen Ladavac [mailto:[email protected]] 
>> Sent: 27 April 2009 10:23
>> To: Andrew Vidler
>> Cc: 'Game Development Algorithms'
>> Subject: Re: [Algorithms] Complexity of new hardware
>> 
>> Andrew wrote at 4/27/2009:
>> > IME, for anything other than the smallest projects, inferior design 
>> > *never* leads to your product shipping faster.
>> 
>> Is there a "Inferior-Superior" axis when evaluating software designs?
>> 
>> JM2C,
>> Alen
>> 
>> 
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-- 
Alen


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