Re: Complexity of new hardware
Rachel Blum <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
> > There's JavaScript, which has pretty huge adoption (outside of games), > C-like syntax, closures, prototype-based inheritance, active > communities working on the language spec and on implementations and on > applications, is reasonably elegant and powerful (see some articles on > http://www.crockford.com/javascript/), is quite small (the language > itself, distinct from the web browser environment (with DOM and AJAX > and all that stuff) it typically runs in), The downside: If you want to include additional JavaScript libraries you have to (as far as I know) resort to the web browser as preprocessor. Which kind of destroys any idea of modularity. I like the language a lot, but this one "feature" kills it outright. If you (the OP) really want a C-like scripting language, see Ch (http://www.softintegration.com/ ) or CINT (http://root.cern.ch/drupal/content/cint) Rachel ------------------------------------------------------------------------------ Register Now & Save for Velocity, the Web Performance & Operations Conference from O'Reilly Media. Velocity features a full day of expert-led, hands-on workshops and two days of sessions from industry leaders in dedicated Performance & Operations tracks. Use code vel09scf and Save an extra 15% before 5/3. http://p.sf.net/sfu/velocityconf _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
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