Re: Undershooting in spherical harmonics generated bycubemap convolution
Alen Ladavac <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Sam wrote at 4/28/2009: >> Do you mean to generate a cubemap by evaluating SHs with synthetic >> values like (1, 0, 0,..., 0) and see if they transform back to >> themselves? Sounds interesting. Will have to try that. > Yep, exactly. You can turn this into a proper unit test. Unfortunately, it seems that this is not a correct test for my case. Perhaps I haven't specifically mentioned a "slight" detail: this used to specify diffuse radiance, not irradiance. As this includes the cosine term, I believe that such two-way transformation is not possible. Right? Alen ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list