Re: Left-handed vs. right-handed
Alen Ladavac <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Graham wrote at 5/6/2009: > Since it’s clearly “correct” to be agnostic, I prefer to work with > the chirality that the graphics driver expects. Which one of the driver multitude of possible drivers and APIs? Even if you are single-platform-single-API and if you adapt everything to "The One API" you use now, few years from now you may have to adapt the same codebase to a different platform/API. I'd bet you are safer sticking to the winding (or chirality, call it all you want) that _you_ prefer, and be prepared to convert signs and windings on every interfacing point with any external API. It's not _that_ much of a hassle, as long as you are clear on what you use internally. JM2C, Alen ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list