Re: Left-handed vs. right-handed
Alen Ladavac <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Graham wrote at 5/7/2009: > I don't understand your other objection though. When the user presses > "forward" I just ask my camera class which way forward is :-). Then it's the camera. But some piece of code, or content has to know it. Granted, you can make things like "which way is front", "which way is up" and "which way is north" configurable in the game's tools and you can make games with different basis. But it is the same thing. Whether you fix a basis in the code, or the artists determine it in the tools (once for each game), you still have to decide on one, right? Alen ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list