Re: Multiuser synch
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Danny Kodicek wrote: > Actually, what I'm running is a science simulation, and because it needs to > be deterministic (or as near as we can make it) we do tie it in with the > frame rate. It's more important that they're synched than that they have > smooth physics experiences. > If you want it to be deterministic, you absolutely need a fixed time step. Sincerely, jw ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list