Re: Multiuser synch

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Danny Kodicek wrote:
> Actually, what I'm running is a science simulation, and because it needs to
> be deterministic (or as near as we can make it) we do tie it in with the
> frame rate. It's more important that they're synched than that they have
> smooth physics experiences.
>   

If you want it to be deterministic, you absolutely need a fixed time step.

Sincerely,

jw


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