Hello,
can't you just use grayscale textures that represent body heat + some
fancy pixel shader to get the result you want ? It should be decent
enough to be acceptable (but will require you to use another set of
textures). If you want to get some reference images, I believe that
some Sony camera and recorders have IR sensors.
(see http://www.maxmax.com/camcorders.htm).
BTW, what kind of effect to you want to get ? An colorized image like
http://www.jenoptik-los.com/img/323/1/hauptbild.30.bmp or a grayscale,
possibly greenish image like
http://www.dreamshine.com/images/MaxMax/Sam%20Outcalt/NFF_ir_1.JPG
(difficult to see, but the reason why leaves are so bright is because
they are warmed by the sunlight; the trunk is less hot. I believe
this picture has been taken during the day, which would explain the
general bright tone) ?
-- Emmanuel
----- Mail Original -----
De: "Ron Hay" <[email protected]>
À: "Game Development Algorithms" <[email protected]>
Envoyé: Jeudi 28 Mai 2009 15h18:04 GMT
Objet: [Algorithms] Thermal infrared techniques?
Anyone have points to papers/tutorials/explanations of some algorithms
for rendering a scene as it would appear through a thermal IR camera?
As in military operations stuff. Anything ranging from "good enough" to
a decent approximation of reality is usable.
Thanks!
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