Re: Thermal infrared techniques?

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Ron Hay wrote:
> stated, pretty much all they have been doing.  We want to do it better, 
> so I was try to edu-macate myself on some other possibilities using 
> "modern" (aka "not 10 years old") hardware.  Some of the ideas you 
> through out are a good start Jon :)
>   

The "colorful" IR is simply a palette map at the end of the shader. Once 
you have "intensity" then you map that to the S texture coordinate of a 
color ramp texture, and out comes the display color. Depending on which 
piece of hardware you want to emulate, typically you apply bloom BEFORE 
the palettization, which means you need some render target ping-pong-ing.

Sincerely,

jw


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