Re: Formula for Damping f times

Fabian Giesen <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
> it's a suggestion, not a requirement. The important part is that the
> value is constant across the whole system. Right now, I'm lucky enough
> to not need a physics model any higher resolution than 20fps, but the
> same approach should be taken when you need to do higher resolution
> (closer to the ground or other objects).
> 
> After spending many years trying to "fix" physics models that run with
> variable frame lengths, I realise that it's just not possible. The
> beginnings of chaos theory with the Lorenz attractor have convinced me
> that it is impossible to be safe and variable in physics models.
> 
> One little thing nags at me now, due to this "impossibility", have we
> proven that space and time is not continuous?

Well, you don't have the problem with "real" real numbers, this problem 
is caused by approximating reals with rational numbers.

Of course, now the argument hinges on whether real numbers actually 
exist in physical reality or are merely theoretical constructs. But this 
is definitely OT so I'll stop now :)

-Fabian Giesen

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