Re: sort and sweep / sweep and prune and just touching objects

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
[email protected] wrote:
> So do i need to compare bound values in all cases? Is there another way 
> around this?
>   

In a stable sort, you generally have a tie breaker, such as the "this" 
pointer of the value in question, in the case of a tie.

Sincerely,

jw


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