Re: sort and sweep / sweep and prune and just touching objects
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
[email protected] wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA256 > > >> In a stable sort, you generally have a tie breaker, such as the "this" >> pointer of the value in question, in the case of a tie. >> > > Hmmm, wouldn't that mean i'd need to do the expensive value vs value test > anyway first? > If the problem is that the same value maps to multiple indices, then I don't see why -- you get a stable sort by checking index (as long as the index relates to the value). If the problem is that the same index maps to multiple values, then yes, you need to check values. If the problem is that you have non-unique values, which map to non-unique indices, but you want an ordering between separate values with the same value/index, then using a tie-breaker is one solution. Sincerely, jw ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list