Res: Res: Res: Polygon from point cloud and other from triangle list?

Jose Marin <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Think on a Tangram game.
The pieces aren't overlapping.
They are all convex, but the resulting image can be non-convex.
I need to determinate the union of the shapes, creating a polygon of the resulting image.

For example, if the pieces are forming a rectangle, the resulting polygon has four line segments, the outline of that rectangle.

If the pieces are forming a rabbit, I need to determinate the polygon (or polygons) of the outline of the rabbit.



----- Mensagem original ----
De: Jon Watte <[email protected]>
Para: Game Development Algorithms <[email protected]>
Enviadas: Quinta-feira, 25 de Junho de 2009 17:26:39
Assunto: Re: [Algorithms] Res: Res: Polygon from point cloud and other from triangle list?

Jose Marin wrote:
> Yes, polygon union!
>
> I should have done more research before posting, so the description of the problem would be more clear.
>
> I have found some libraries that do that, but all that I need is a simple algorithm to compute the union, not a full feature geometry library.
>
>  

Are your polygons already overlapping, and all you need to do is ensure 
no self-overlap in the output? Or do you not need the final union to be 
fully connected using non-degenerate faces?

Sincerely,

jw





-- 

  Revenge is the most pointless and damaging of human desires.


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