Re: Circuit solver
"Danny Kodicek" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <003701ca007d$e3e973c0$cd01a8c0@dizzy> |
> And I can totally see how you could build a game around > building/emulating circuits. > > > http://en.wikipedia.org/wiki/Robot_Odyssey That sounds amazing. I made a game a while ago (just as a programmer-for-hire - it wasn't my design) called Mission:Control that was based on programming, but it doesn't sound anywhere near as sophisticated. I was rather shocked to find my children playing it at school ten years later - without recognising me on the voiceover. Re SPICE, thanks for that, Jon, but it's possibly a bit too complicated for my purposes - the problem is that I need to get it running in Director, so I need the algorithm in a form that I can translate into Lingo. By the time I've delved into their class library it'll probably be weeks before I can get it working, even if I can get it in an uncompiled form (I had a quick nose around their website and couldn't tell). Still, it might be a useful starting point - maybe someone on their forum might be able to help. Thanks Danny ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list