Re: Circuit solver

"Danny Kodicek" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <003701ca007d$e3e973c0$cd01a8c0@dizzy>
 > 	And I can totally see how you could build a game around 
> building/emulating circuits.
> 
> 
> http://en.wikipedia.org/wiki/Robot_Odyssey

That sounds amazing. I made a game a while ago (just as a
programmer-for-hire - it wasn't my design) called Mission:Control that was
based on programming, but it doesn't sound anywhere near as sophisticated. I
was rather shocked to find my children playing it at school ten years later
- without recognising me on the voiceover.

Re SPICE, thanks for that, Jon, but it's possibly a bit too complicated for
my purposes - the problem is that I need to get it running in Director, so I
need the algorithm in a form that I can translate into Lingo. By the time
I've delved into their class library it'll probably be weeks before I can
get it working, even if I can get it in an uncompiled form (I had a quick
nose around their website and couldn't tell). Still, it might be a useful
starting point - maybe someone on their forum might be able to help.

Thanks
Danny


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