Re: Depth-Sorting Axis-Aligned Boxes

Pablo de Heras Ciechomski <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
What I was referring to was not to have to redo this sorting each frame when
the camera moves orchanges direction. I am guessing the sorting problem is
already solved. It's the problem of not
having to re-sort, given the data is static of course. I might have misread
it though.
Pablo

On Sun, Aug 2, 2009 at 9:30 PM, Richard Mitton <[email protected]> wrote:

> I may be missing something, but can't you just do a sort based on their
> furthest point along the camera axis?
>
> i.e. transform into view space, then sort by furthest Z coordinate.
>

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