Re: Depth-Sorting Axis-Aligned Boxes
Pablo de Heras Ciechomski <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
What I was referring to was not to have to redo this sorting each frame when the camera moves orchanges direction. I am guessing the sorting problem is already solved. It's the problem of not having to re-sort, given the data is static of course. I might have misread it though. Pablo On Sun, Aug 2, 2009 at 9:30 PM, Richard Mitton <[email protected]> wrote: > I may be missing something, but can't you just do a sort based on their > furthest point along the camera axis? > > i.e. transform into view space, then sort by furthest Z coordinate. > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list