Re: Blurring in HLSL

Fabian Giesen <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Mark Sararu schrieb:
> Ivan-Assen Ivanov wrote:
>> There's this weird piece of hardware that has
>> sold in the mid-two-digit millions, yet refuses to sample from its framebuffer,
>> so if you're doing two passes, you have to do transfer the results from the
>> first pass into RAM, and 5x5 and 9x9 Gaussian kernels turn out faster
>> in one pass instead of separated in H and V.
>>
>>   
> I'm curious, what hardware is that? This is the first I've heard of this 
> and I'm wondering if it's something I'd need to worry about.

It's not something you need to worry about unless you're a console 
developer.

Cheers,
-Fabian

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