Re: Allocation of 2D space
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <OFE08F9940.DAA30781-ON8825760F.00752562-8825760F.007535E1@playstation.sony.com> |
Brian Meidell <[email protected]> wrote on 08/11/2009 12:41:42 PM: > Hi, > > I'm looking for an algorithm to allocate 2d rectangles of different > sizes from a larger 2d rectangle (small areas out of a large texture), > while wasting as little space as possible without being insanely slow. > Try this: http://www.blackpawn.com/texts/lightmaps/default.html Brad... ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list