Re: Allocation of 2D space
"Jim Scott" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
I can also vouch for this guy. :) Since using it for lightmaps there I've also used it for more general texture atlases and for runtime font glyph packing in Guild Wars. It's definitely fast enough for runtime use. -----Original Message----- From: Ivan-Assen Ivanov [mailto:[email protected]] Sent: Tuesday, August 11, 2009 3:01 PM To: Game Development Algorithms Subject: Re: [Algorithms] Allocation of 2D space > Try this: http://www.blackpawn.com/texts/lightmaps/default.html +1 We use this to build a UI cache texture at runtime; packs reasonably well and is very fast. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list