Re: Allocation of 2D space

Brian Meidell <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
I ended up using this algorithm, and I'm quite happy with it.

Thanks again for the suggestions!

/Brian

On 2009-08-13, at 23.24, Jim Scott wrote:

> I can also vouch for this guy.  :)  Since using it for lightmaps there
> I've also used it for more general texture atlases and for runtime  
> font
> glyph packing in Guild Wars.  It's definitely fast enough for runtime
> use.
>
> -----Original Message-----
> From: Ivan-Assen Ivanov [mailto:[email protected]]
> Sent: Tuesday, August 11, 2009 3:01 PM
> To: Game Development Algorithms
> Subject: Re: [Algorithms] Allocation of 2D space
>
>> Try this: http://www.blackpawn.com/texts/lightmaps/default.html
>
> +1
>
> We use this to build a UI cache texture at runtime; packs reasonably
> well and is very fast.
>
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